Art direction: full development cycle

Thronebreaker is a single player role-playing game set in the world of The Witcher that combines narrative-driven exploration with unique puzzles and card battle mechanics. 

I’ve worked on the project both as an art director and artist from the pre-production all the way until the release on PC, Xbox and Playstation. It was a very interesting project considering it was very experimental. CD PROJEKT RED was already very experienced with RPGs but not with 2d art, such strong stylisation or solutions proposed by the art team.

ART Team

2D art coordinator:
Aleksandra Wojtas

2D artists and illustrators (world and interactions):

Aleksandra Wojtas, Yusuf Artun, Sandra Chlewinska, Siarhei Hlushakou, Zuzanna Kapuścinska, Alicja Kapustka, Guillaume Poitel, Katarzyna Bekus, Yamandu Orce, Daniel Valaisis

Card illustrators:

Bartłomiej Gawel, Marta Dettlaff, Anna Podedworna, Bruno Biazotto, Manuel Castañón, Diego Luiz de Almeida Peres, Bogna Gawronska,
Christof Grobelski, Lorenzo Mastroianni, Nemanja Stankovic, Karol Bem, Maciej Laszkiewicz

UI artists:

Horatiu Sasu, Shironne Peiris, Angelina Lisouskaya, Alexandr Yanchuk

3D artists:
Paweł Ozon, Ronald Gebilaguin, Lukasz Lazurek, Piotr Majkutewicz, Jakub Mrówczynski, Ilona Salska, Michal Wozniak, Ewa Swiderska

Animators:
Brad Auty, Lucie Schaar, Emmett Carlsson, Abhinav Goel, Kamil Helbin, Filip Pachucki, Marta Slama

VFX artists:

Dmitry Nikiforov, Tomasz Kalinowski, Marcin Lipiecki, Mateusz Marczak, Juliusz Bienkowski, Marcin Rudnicki

Tech artists:

Rafał Syty, Vladimir Petrov, Igor Derbis, Aleksandra Rutkowska

Sound designers:
Krzysztof Lipka, Paula Karbowniczek, Mateusz Szymański

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Gwent: the Witcher Card Game