In-game branding, media and advertising

I was brought into the project to take care of the giant task that was in-game media, branding and advertising.

The idea was to not only create images that would populate and light up the world, but also expand the storytelling and immersion offered by the in-game world.

On top of that the task was to stay edgy and push the boundaries.

Branding:

  • creating and tracking logos and visual identities for over 250 unique brands, products and corporations

  • re-branding and adapting marketing strategies of brands existing since times of the source material (brand progression from 2020 to 2077)

Advertising:

  • creating marketing campaigns across all brands and products

  • preparing multiple advertising presets based on color, animation, location, income value of zones for the environment team

  • overseeing animation and sound design of outdoor and TV advertisements

Media:

  • overseeing production of in-game television: branding, programming, studio art direction, costuming and props

  • overseeing music video production

  • creating web designs for in-game intranet system

  • creating layouts for vending machine displays

ART Team


2D Art and implementation:
Melisa Mukovic, Hanna Prokhorova

Illustrations:
William Bennett, Sandra Chlewinska, Robert Hoch-Adler, Chung Yee Ling, Andrzej Klosinski, Basil Murad, Yamandu Orce, Igor Piwowarczyk, Anna Podedworna, Luke Poller, Nemanja Stankovic, Rafał Wojtunik

Motion Design:

Adam Blumert, Artur Kalinowski, Mai Tran Ngoc Thanh

Creative Consulting and Additional Copy:
Marian Chomiak, Lukasz Ludkowski, Robert Malinowski

Additional Sound Design:
Kamil Soldacki (Uchostudio), Ross Tregenza

Outsource Partner for TV Cinematics:
Realtime Warriors

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